Uberflux.

Last weekend I had some free time and decided to build a simple low lag region.

After a couple of hours stacking prims, I came up with this:

 

Uberflux full region view
Uberflux full region view

Since I’m all about sharing stuff, I quickly saved an oar to share it.
Took some snapshots, and opened this blog…but amygosh, website down.

I uploaded the oar to Mega.co, and shared the link on the Metropolis Google+ group. I got some nice reactions there! Thanks for that.

Fast forward to the present.

I have updated the region a bit, added some rocks, added a full perm vendor with some useful stuff in it.
Re saved the oar and you can download it here:

Some snapshots:

Snapshot_015

 

Snapshot_017

 

Snapshot_014

Snapshot_013

Here is some useful info about the region:
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➔License:

This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/.

➔Credits:

•Top-10_Radio_Stations_Player.lsl by Ferd Frederix
•Region Light System by Rene Schrama, a minor change by Oddball Otoole.
•Visitor Counter by Warin Cascabel with updates from WhiteStar Magic, Carn Iggle and Slow Putzo.
•Notecard Giverby Encog Dod
•Vendor by Adelle Fitzgerald

➔Region Size: Standard Region 256×256 region
➔Opensim Version: OS 0.7.6 Rel. / Metropolis-Edition [012]Release
➔Prim Count: ≤2000
➔Script Count: ≤30
➔Textures Used: ≤30
➔Sculpts: Yes
➔Meshes: No
➔About land:
Edit terrain: ✘
Fly: ✔
Build: ✘
Object Entry: ✘
Run Scripts: ✘
Safe: ✔
No Pushing: ✔
Parcels: No.
Landing Point is set.
Maturity: General.

Things should be full perm so you can move things around, adjust scripts, etc.

I had a lot of fun building this, I hope you have a lot of fun using this build!

Greetings,
Oddy

Mini tutorial: How to attach a door (or multiple doors) to your build.

Hello and A Happy New Year!!!

Here is a quick and easy way to build doors that you link to your builds. Some of the features of this system are:

  • Can be used as a Master & Slave combo (double doors)
  • Can be used as a Single Door (using Master door)
  • Can have multiple door sets linked into a build.
  • Can operate so that one door opens/closes all, or each can operate independently.
  • And some more….

Let me start with the credits:

The scripts were made by Whitestar Magic. (Source: http://forums.osgrid.org/viewtopic.php?f=5&t=4511) Seems that WS has stopped being active on opensim communities, and that is a big loss!!
The door texture is from agf81 (http://agf81.deviantart.com/art/Door-Texture-33-294845671). I cut out the door myself. License on the original picture is: CC BY-SA 3.0

The Download Part.
Download the scripts and texture here: 

Door-tutorial
Door-tutorial
door-tutorial.zip
Version: 1.1
24.0 KiB
959 Downloads
Details...

Unzip this package using 7zip, winzip, winrar, etc. You should see 3 files in this package:

  1. Door-texture.jpg – The door texture.
  2. Master Linkable door script v1.5.lsl – The main door script.  Open this with notepad or even better Notepad++.
  3. Slave Linkable door script v1.5.lsl – Use this script for a ‘slave’ door to make double doors.

So lets get building.
Since the scripts have a lot of info within them, and you should be able to read the most important stuff, I’m going to show you how to make a master/slave combo door and link it to your building.

First thing we need to do is to build 2 doors and texture them.

Rezz a prim on the ground, and copy the parameters from the picture below.

door_tut_1
door_tut_1

Set the Size(Meters) part to:
X=3.0000
Y=3.0000
Z=0.0500

Then (*Important, don’t miss this!*)

Rotation (degrees)
X=90.000. Leave Y and Z to 0.

And finally cut the door in half by setting the ‘Path Cut’ to the following:

Path Cut (begin/end):
B=0.375
E=0.875

The size of the door doesn’t really matter, the rotation and Path Cut are important tho!!

At this time it a plan (maybe not a good plan, but it is a plan!) to add a texture.
Upload the door texture (or use one of your own) and apply it to the door. And things are messed up!

The door opens in a certain way, and the door knob is on the opposite side, and if you look at the back side of the door, everything is the other way around. The texture is tilted 90 degrees and much to big for the door.
Oh noes, the sky is falling down! We gonna die!

Nope!
Use the ‘Select Face’ to make things right.

First select the ‘Select Face’ option in the edit window, and touch the front of your door.

door_tut_3
door_tut_3

Open the “Texture” tab and change the following parameters:

Horizontal scale -2.0000

Rotation degrees 90.000

Horizontal offset -0.5000

Now select the other side of the door and change Horizontal scale from -2.000 to 2.000

This door is almost ready, only thing we have to do is give the door a name and add something in the description field.
Open the “General” tab and give the door a name, like ‘Door’.
Then (This is important in buildings with multiple doors) enter in the description field: DOOR_NUM=-xxxx  where  -xxxx is any 4 digit negative number you choose.

The door is ready to copy.

Make sure you are editing the door. Hold down the SHIFT-key on your keyboard, and drag the door to the right. And you have 2 identical doors. Flip the right door 180 degrees around so you have something like this:

door_tut_4
door_tut_4

Just a couple of more things to do and we are ready to use the doors.
First we have to put the doors together.
Hold down the SHIFT-key again and select the other door too. Both doors should have a yellow line around them at this point.

Select the align tool in the edit window, hold down the SHIFT-key and click on the right red arrow. The doors should snap together.

door_tut_5
door_tut_5

Create a new prim, and turn it into a door post or something. It doesn’t really matter how it looks, it’s just a base prim where we are going to link both doors on. I will use a default prim for this tutorial.

Select the right door and then hold down the SHIFT-key.
Then touch the left door and then the base prim.
Hit CTRL-L on your keyboard to link both doors to the base prim. Both doors should have a blue line around them, the base prim a yellow line.

door_tut_6

 

Finally, Scripting!
The final steps are 2 easy ones: we are going to add 2 scripts and we are ready to open the doors.

Edit the door, select ‘Edit Linked’ and touch the right door.
Open the “Content” tab and create a new script.
Name this script: Slave Linkable door script v1.5
Open the ‘Slave Linkable door script v1.5.lsl’ you have downloaded earlier with notepad and copy the script in to the new script.
Save the script in your door.

Do the same for the other door but this time use the ‘Master Linkable door script v1.5.lsl’.

Done!

Have fun opening doors!

Oddy

Mini tutorial: About Controller Scripts.

Controller scripts....
Controller scripts….

Here is a quick tutorial about controller scripts.
With these ‘controller’ scripts you can control other scripts: Touch a light switch to turn on lights, Fly and your jet-boots start to puff smoke, turn a shower on or off, etc, etc.

And using these scripts are actually very easy!

Continue reading Mini tutorial: About Controller Scripts.

Places to visit: Odds Playground.

Hi all!

So I happen to be the owner of Odds Playground on Metropolis. And happy to be that actually. I rent this region from the metro guys so I have no worries about updates, backups, etc. Support from metro is very good, the admins are helpful, nice to talk too, and the price is decent.
The grid is cool too. Lots of nice places to visit, party here, party there, live gigs, art, games, gesture-spam, and more of that stuff. They even have an active google+ account

. Snapshot_013   Continue reading Places to visit: Odds Playground.

Mini Tutorial: How to create a NPC (Non Playing Character)

[Update 04-07-2013: I have added a NPC kill script to the download. To delete all the NPC’s on a region, drop the NPCkill.lsl script in a prim and touch it.]
[Update 10-07-2013: Replaced the NPC puppeteer script with an updated version. Some bug fixing things.]

Hi @ all!

Cool thing you might wanna know: I have a guitar museum on Metro, and I have Jimmy Page walking around there and do stuff!

Like this on your favorite social media thing! Make it trending and stuff.!!

Another cool fact is that you can have a celeb walking, dancing, talking, etc, etc on your region as well! (like this too on your preferred social media! This won’t work on Tell-sell channels though!)
And it’s really easy!

Just a couple of scripts, an avatar that you can copy, a notecard and a prim to control the NPC.
That’s it!
No huds, no resetting scripts after a region restart, no fuzz. Just create a copy of the avatar you are using, tell it what to do, and forget about it!

Continue reading Mini Tutorial: How to create a NPC (Non Playing Character)

YAY!!! Found a lost OAR!

I’m a happy Odd!

I just found a very old (2010-ish) oar of an old region I had on OSgrid. At some point I managed to loose the region. (Self-High5)
And I actually loved that region. I consider it as one of my coolest builds evah!

Here is a little Youtube vid I made back then, (Very low quality!!)

I am not sure what I am going to do with this region,  but I know one thing: I’m gonna do some more building!
Maybe I am gonna turn it in a freebie region or something.

Some (current) snapshots:

Snapshot_005 Snapshot_004 Snapshot_003 Snapshot_001

Tutorial: How to make a scripted mesh female tanktop with a HUD.

Hi folks!

No “mini-tutorial” this time, but a rather lengthy one. So get comfy, shut down your mobile, set your avie in “busy” state, grab something to drink and enjoy this tutorial!
(read more below the line!)

Continue reading Tutorial: How to make a scripted mesh female tanktop with a HUD.

Mesh Tanktop Tutorial
Mesh Tanktop Tutorial
Mesh_tanktop_tutorial.zip
Version: 1.0
1.6 MiB
1152 Downloads
Details...

Mini Tutorial: Build a Club Lighting System

Here’s a little tutorial for ya! Lets build a club lighting system with a menu so you can change color, intensity, radius, falloff, glow, transparency, etc, etc, with just a few open source scripts.

Let’s start with a cup of coffee, and putting on some nice music….:-)

Preparing stuff:

1. Download the next zip file.

Continue reading Mini Tutorial: Build a Club Lighting System