The download link: http://184.108.40.206/TheMall-final-v2.zip
The download link: http://220.127.116.11/TheMall-final-v2.zip
I have found a lot of websites that are very useful, important, fun, etc about to OpenSim. I thought I shared some of them:
Opensimulator home page – http://opensimulator.org/wiki/Main_Page
Imprudence – http://blog.kokuaviewer.org/
Dolphin – http://dolphinviewer.eregion.de/
Phoenix/Firestorm – http://www.phoenixviewer.com/
Teapot – https://bitbucket.org/ArminW/teapot/downloads
Zen – https://bitbucket.org/Zena_Juran/zen-viewer/wiki/Home
Nirans – https://bitbucket.org/NiranV/nirans-viewer/wiki/Home
Bailiwick – http://spinmass.com/Software/Bailiwick.aspx – Bailiwick is a channel editor for the .raw files used by Second Life sim owners to configure their sims.
Terrain Sculptor – http://spinmass.com/Software/TerrainSculptor.aspx – Terrain Sculptor is an application which maps the terrain of sims in Second Life or OpenSim grids and generates sculpty textures for them.
L3DT – http://www.bundysoft.com/L3DT/downloads/standard.php – Free application (the standard version that is) for creating terrain maps for your region. (Small tutorial here: http://opensimulator.org/wiki/Using_L3DT )
Scratch for Opensim – http://blog.greenbushlabs.com/?p=797
Free LSL scripts.com: http://www.free-lsl-scripts.com/ – 1164 open source lsl Scripts.
OSgrid script forum: http://forums.osgrid.org/viewtopic.php?f=5&t=2233&sid=e490bc95f2f9529e8b532d4c94cc1b27
Squirtsplace http://www.squirtsplace.com/funstuff/funwav.html -Funny sound files *tip* use the Meerkat viewer to upload larger sound files. (Some sounds are sexually orientated)
Frogstar http://www.frogstar.com/content/muppets-0 -Muppets sounds!!
AudioSparx. http://www.audiosparx.com/sa/links/sound-effects.cfm – Sound Effects. (There are like 100.000 soundclips there)
CGSpeed http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/ 3dsmax-friendly-release-of-cmu-motion-database – 2548 Animations.
DaveDub.co.uk http://davedub.co.uk/bvhacker/ – bvh Editing tool. Transform the *.bvh files you get from the link above, into OSGrid usable *.bhv files.
Qavimator – http://qavimator.org/
Blender – http://www.blender.org/ – free 3D editing tool.
Daz3D – http://www.daz3d.com/shop/free-3d-models-and-content/?p=2 Some free tools, some very useful.
30,000 free 3D models – http://archive3d.net/
Mesh related tutorials – http://blog.machinimatrix.org/category/mesh/
Sculpt related tutorials – http://robynhuffaker.com/sculptblender/tutorial/
Lots of amazing howto’s – http://www.free-lsl-scripts.com/Secondlife/tools/tools.htm
Pre-configured OpenSim installations. (read more here)
Soas – http://simonastick.com/
Diva Distro – https://github.com/diva/d2/downloads
New world studio – http://www.newworldstudio.org/site/en/downloads
Here is a quick and easy way to create a light system for your home, garden, office,
darkroom, dungeon, etc.
Let’s start with downloading some scripts:
A prim glow and light script. This script turns on the glow and light function of a prim.
It’s controlled by a controller script.
This is a controller script. With this script you can turn a lamp on or off by touching a linked prim (A light switch).
Another controller script. This script sees if its night on estate level. (‘Force midnight’ won’t turn on the lights)
Now, lets rezz a couple of prims!
– Rezz a cylinder with the following dimensions:
* X and Y both 0.15 meters, Z = 0.35 meters. Set the texure to blank, color = black.
* Hold down the shift key, and drag the cylinder up a bit. This makes a copy of the cylinder. Set both X and Y to 1.25 meters and Z = 0.2 meters. Set the color to white and transparency to 50%
* Select the first, black cylinder again, and copy it. Set Z to 0.1 meters. Copy this small black prim one more time.
* Position the 4 prims like in the picture below:
Now the script part:
– Select the transparent prim, this will be the prim that glows and lights up.
Open the content tab, and create a new script in it by clicking the ‘New Script’ button.
Open the ‘Glow and Light’ with your favorite text editor, and copy it.
Open the newly created script in the prim, and paste the copied script in to it, overwriting the standard script.
– Select the largest black prim. This will be your root prim.
Create a new script in this prim, and copy the ‘Controller_touch script’ in to it.
Create another script and copy the ‘Controller_Night script’ in this new script.
[Note: you can use one of these controller scripts if you like, so only a the touch controller, or only the night controller]
This was the scripting part, lets link some prims now!
Select the transparent prim.
Hold down the Shift key and touch the 2 smaller black prims.
Finally touch the big black prim. The largest, black prim should light up yellow, the other prims blue.
Hit the ‘Link’ button in the edit window to link the prims.
And your done!
Now this isn’t a really big lighting system he? To make a bigger system, with multiple lamps, you could do the following:
Shift-drag a lamp. (You have two lamps now.)
Select one lamp, and remove the controller script(s) in it.
Copy this lamp (without controller script(s) in it) as many times you like.
Shift-click on all the lamps to select them all (Oddy tip: Select the one with the controller script(s) as last, so it becomes the root prim of your system), and hit the ‘Link’ button in the edit window.
You could make a light switch of some sort, and put one (or both) controller script in it. Again, make sure this is the last prim you select when linking things up.
So, you want to have an own grid? Or maybe just a simple stand alone region to build on?
You could download the official release from http://opensimulator.org/wiki/Download and start reading the various, mostly outdated tutorials found on the web. Or you could download a pre-configured OpenSim program that takes all the techie stuff out of your hands. Just install, start the program and away you go.
This version of pre-configured version has hypergrid enabled, so you’re able to teleport from your standalone region to another grid, like Osgrid and back.
Also this version has a own website where you can create an account, or do some inventory stuff. There are a couple of readme.txt files included to get you started.
Another neat feature is the ability to upgrade it with ease. (run update.exe)
Windows and Linux/Unix only.
New World Studio.
This program is still in Beta, but works very good! Have your own regions up in a couple of minutes after installing. It also updates automaticly, you can back up your work, has built in avatars and OARs.
This version also has a build-in website where you (or your friends) can create accounts, etc.
You can find a manual on the download page.
For Windows, Linux and Mac.
This is like a diva distro version of OpenSim on an usb stick. You don’t install this, you download it, un-zip it on an USB stick, start it up and your ready to go.
You can use this on any PC or laptop you want, all data is stored on the stick.
It comes with a handy batch file, so you can choose what size of region (a normal region, a mini grid (4 regions) or a Mega Region)
Which one to choose.
Well, it depends on a couple of factors, like hypergrid enabled, build in updates, avatars etc. The most easy to use, with most features is the New World Studio version, but SoaS is also pretty usefull since it runs from a stick.
The Diva Distro has some nice items in the inventory…
/me thinks: download them all, try them, pick your favorite app
This is a very useful thing to have if you, like me, think land editing in SL or OpenSim sucks…
And this is a very short mini tutorial, because all you have to do is rezz a fresh prim, and add a script to it.
So, let’s get thing going…
First download this script:
Second step: rezz a prim.
Give this prim a cool name like Oddball’s Mega Useful Land Editor v123.123a.
Open the content tab, and create a new script.
Open the script, and replace it with the one you copied earlier.
Save the script!!
Take a copy in to your inventory.
At this point, your standard prim turned in to a transparent red prim!! Oh noes!!! What happened?
No worries, it’s supposed to do that
How to use this thingy:
Touch it, and select Ground from the menu. This sets the height of the ground at the same level of the prim. If you drag the land editor up or down, the ground moves with the prim.
By dragging the prim around, varying the height a bit, you can make a pretty decent range of mountains or hills. By touching the land editor, you get the menu back up. Try changing the size to Large to make bigger (not higher!) hills/mountains.
Now you have a minecraft kind of landscape he? Looks like its made out of blocks.
Click the land editor again, and select Smooth. Move the prim over your mountain a bit, let it do its job, vary height and position once in a while and you might end up with a cool maintain!
Lets move mountains folks!! Have fun.
I thought I’d put up a list of Third Party Viewers (TPV’s) for Second Life and/or OpenSim based virtual worlds. I tried some of them, and will add some personal comments on those viewers I tried. I’m only gonna blog about graphical viewers, not text based viewers. I might blog about them another time.
Since I use these viewers mostly on OpenSim grids like OSgrid, some things are not included, like direct delivery and such.
Also, I’ll let you in on some little secrets about some viewers I learned over the past couple of years. And I’m gonna show you my favorite Top 3 list of viewers.
But first, the TPV’s:
The Imp-viewer is a v1 based viewer. Has been around SL since the time men were made out of steel, and ships out of wood.
I’m not sure if the Imprudence team is still working on this viewer. It seems that the focus of this team is on the Kokua viewer. The blog states that there is a second team that is working on Imprudence, but the latest stable release was around May 2011.
Oddy’s comment: I have used this viewer for a long time for building. It’s a very fast viewer and that’s what I want while I’m building. With this viewer you can’t see meshes. That’s a big thing for me personally, I love playing around with meshes
From the website: ”
Catznip aims to refine and reinvent your window into Second Life. Our focus is stability, usability, privacy and plenty of new original home grown features. It’s about taking a fresh look at things and attempting to do them better.
Catznip is the development viewer for the alternative implementation of the RLV specification. RLVa goes from Catznip into many other TPV’s including Firestorm and Phoenix. This is especially useful for script developers as Catznip represents the future of RLVa often months ahead of the mainstream.”
Oddy’s comment: None, haven’t tried it, but this viewer seems to focus on RLV/RLVa (Restrained Live Viewers, mostly used for BDSM play inworld.)
From the website: “Singularity Viewer is an exciting client for Second Life and OpenSim, which strives to combine the beloved look and feel of Viewer 1.23 with the latest and greatest of available technology, and to stay compatible with future Second Life changes and features.
Singularity is a non-profit open-source project!”
Oddy’s comment: Have played with it, but it’s not running decent on my machine.)
This is also a v1 based viewer, but with some up-to-date features like meshes, direct delivery, etc. This viewer has a history in SL, almost got booted from LL’s tpv list, but recovered remarkably well. Has some nice new features like lightshare on different heights, build in radar, tp history, etc, etc. Most of this stuff is now in official LL v3 viewers!
Oddy’s comment: One of my favorite v1 based viewers, but I hardly use it, since the devs are also working on the Firestorm viewer. I do use it for attending a party now and then on OSgrid.
Firestorm is a community development project headed by The Phoenix Viewer Project as an alternative viewer for Second Life. Our primary goal is to improve the user experience with new features while extending usability, functionality and flexibility of the Viewer 2 code base. Our secondary goal is to lessen the learning curve for users migrating from older V1 viewers, while still being easily accessible to users of Linden Lab’s latest viewer offerings. We package contributions from various community developers along with code from Linden Lab and of course ourselves to bring you a quality, feature-rich viewer experience backed up by a large volunteer support team available 24/7 in various languages. More information on support can be found from our website. Documentation here http://wiki.phoenixviewer.com/doku.php?id=firestorm and Tutorial Videos here http://youtube.com/user/PhoenixViewerSL
Oddy’s comment: One of my favorite viewer these days. I like taking snapshots in-world, and I like to build. This viewer has some features that makes things easy.
Nirans own Viewer , inspired by Kirstens strict selection of Features and declination of basically a lot of Features of other Viewers, definitively a Viewer trying to do a lot of stuff different instead of following others.
Oddy’s comment: none.
Exodus Viewer is a new flavour of the Second Life Viewer 3 series, packed with useful features to enhance the experience and competitive play in Second Life. Photographers, roleplayers, fighters and virtual sport stars will benefit from a viewer designed for maximum performance! Exodus Viewer also packs some cool visual effects that are perfect for photographers and machinema film makers.
Oddy’s comment: none.
Restrained Love Viewer.
The RLV enhances your experience when you use it in conjunction with RLV-compatible objects, that are very common around the SL grid now. It is primarily intended to be used by BDSM fans with BDSM oriented objects in-world, which are able to restrict the user from detaching items, receiving IMs, hearing chat, teleporting etc. It can also be useful for totally PG purposes, such as forcing to teleport somewhere (facilitating transport networks), changing the Windlight settings through scripts (helping sim owners), preventing from teleporting out of a maze, etc.
This viewer was formerly known as “Restrained Life Viewer”, and changed name to “Restrained Love Viewer” to comply with the TPV policy. It still stays broadly known as simply “the RLV”.
Oddy’s comment: none.
The Dolphin Viewer is a viewer for virtual worlds, based on the official Linden Lab source code, that contains many fixes and enhancements for builders, explorers, sailors, and other vehicle enthusiasts. There are versions based on Snowglobe 1.5, on the official Second Life Viewer 2, and on the official Second Life 3 source code with mesh support.
Oddy’s comment: Decent viewer, has some nice features build in like Quarls mesh deformer, build-in AO, Texture refresh, etc.
The Zen Viewer is a v3 viewer based on the Second Life® viewer-development Snowstorm repository. It contains all the latest shines and fixes from the SL™ community plus a consolidation of unique features specific to content creation on the Second Life Grid™.
Oddy’s comment: I didn’t play with this viewer enough to make a decent comment, but it’s on the download page of the OSgrid website.
So, these are all the TPV’s in the official LL list. There more viewers, like the Kokua viewer I mentioned earlier, but I’m not going to include them on this list. There are a lot of viewers for SL/opensim grids, and there are a lot of uses for them, like second inventory, a backup tool that allows builders to save all their creations directly to their hard drive or move them to other grids. (This ‘viewer’ backs up everything you want to back up as long you are the creator. It backs up scripted items, link-sets, etc. It’s not free though)
Tip #2: Being a cloud.
There are some things you can try to stop being a cloud. First thing you could do, is to disable anisotropic filtering the hardware tab of the graphics settings in the viewer.
Another thing that might work, is to rebake your avatar. Hit CTRL-ALT-R to do that.
Changing skins or wearing a new ‘Bald Head’ works sometimes too. Even wearing a random prim from your inventory might work. (Be sure to detach the box, castle or whatever you are wearing)
You will find the particle editor in the top menu => Build => Object => Edit Particles.
Tip #4: Build-in Animation Overrider.
A couple of TPV’s have a build-in Animation Overrider (AO). It’s a very useful feature because it does not have an impact on the region servers (it’s running on the client side, your viewer).
How it all works: http://wiki.phoenixviewer.com/animation_overrider
Oddy’s Top 3 SL Viewers.
Here is my top 3 of SL viewers.
My #3 viewer: Imprudence viewer. I still use this one now and then. Mostly for a quick meet with friends, or attending a party.
And my favorite SL viewer: The latest official LindenLab SL Development viewer .
It’s the most stable, and fastest viewer for me. The viewer doesn’t crash as much as the others do, it loads my inventory pretty quick, I’m almost never a cloud.
It misses some of the neat TPV features though.
A fun place to visit on OSgrid is the Recreation Plaza. It’s one of the official OSgrid plaza’s and the purpose of this plaza is recreation
You can play games here!
The SLURL: hop://login.osgrid.org/Recreation%20Plaza/128/128/0
There are a couple of things you can do on your own there, there’s some kind of bejeweled game (quite addicting!), a glass maze, a ghost house (are you brave enough?) and there are some rides.
Also, there are two other games; Primwords and Speedbuild.
Primwords is like a OSgrid version of Pictionairy.
There are two teams, one of the players gets a word via IM, and has to ‘build’ that word using prims. The other players have to guess the word.
This game lasts for an hour orso, and it’s really fun to play.
The other game, Speedbuild, is fun too.
All participants have a 10×10 meter square area to build something. This has to be related to a theme that is given just before the game starts.
This game ends after one hour of building, then every can vote for their favorite build.
Being a good builder helps, but that’s not a guarantee that you win this game.
For additional information, you should join the osgrid speedbuild or osgrid primwords group. They send out a notice when a game is about to begin.
Hello guys and girls, another mini tutorial for you. In this tutorial I’m gonna show you how to use the align tool some viewers have build in (most TPV viewers) and how to use planar textures.
For this tutorial, I’m gonna build a wall with 2 windows in it.
Create a standard plywood cube and stretch it out a bit until you have something similar like in the picture below. Add the coolest wall texture you have in your inventory to it.
Hold down the SHIFT button on your keyboard, and drag the wall to the right to make a copy. Do this again to make a third copy.
Now we have all the parts of our wall ready, but they do not align properly, and the textures are weird.
We start with putting things nicely together first using the align tool.
Make sure the align tool is checked.
Hold down the SHIFT key, and start selecting the pieces of the wall as shown on the picture below. The last piece you should select, is wall #5.
You can let go of the SHIFT button now.
Click on the blue pointy thingy on the top of the wall to align all the selected wall pieces so they line up at the bottom of the wall.
To line things up on the upper side of the wall, see the picture below.
Your wall should look like this:
Only thing to do now, is putting all the pieces together.
Again hold down the SHIFT key, and select the pieces as shown on the pick below. The last part you should select, is the most left part of the wall, number 7 in the picture.
WITH THE SHIFT KEY STILL PRESSED, hit the green pointy thing on the right.
A nicely lined up wall, with holes in it for windows, or bars or whatever.
But the textures are all wrong! OMG!
Relax, do not panic!
Planar texturing to the rescue!!
Make sure ‘Select Face’ is checked in the edit menu (see picture below).
SHIFT click on the 7 wall pieces to select them. You should see a white circle with a cross in it on each face you select.
Now in the ‘Mapping’ part (see picture), select ‘Planar’ from the dropdown menu, and check ‘Align planar faces’
Set ‘Repeats/Face’ both horizontal and vertical to 0.500 (this depends on your texture, the texture I use here can be tiled. You have to play around with the numbers to get a good result)
I have added some things to show you how things look in a nice scene:
Yes, this is my baby on OSgrid; The Guitar Museum.
A quote from ‘About Land':
Some of the best real life guitar players under one roof. (actually, not really the real life guitar players, but notecards with info, links to websites, etc..
Almost 90 (and I’ll keep adding new guitar players in the future) RL guitar players are hanging in the museum. Find your favorite guitar player and click on his/hers photo to receive a notecard with some info, or go to his/hers website.
Besides the museum, you’ll find some shops filled with freebies: Clothing, odd things, club equipment and scripts.
You can play a game on the game area. All these locations are connected together via a telepad system.
Also, you’ll find an art exhibition by Lara Nguya.
Here’s another mini tutorial by Odd, your local village idiot This time I’m showing you how to make a cleaning robot for your place (in-world of-course, this WILL NOT work in RL!)
And this robot does not clean anything in-world either, but it flies around, makes sound, looks funny in your shop, home, theater, whatever.
The scripts in this tutorial are not made by me, credits go to Ferd Frederix for the script I use for the robot (Read more here for a bee that collects honey from flowers: http://www.free-lsl-scripts.com/secondlife/Posts/Bee/default.htm) and Jopsy Pendragon for the Plasma script.
Let’s go and get busy!
Upload the 2 sound files.
Build a robot.
The blue plasma flame is actually the plasma script in a transparent prim a bit below the robot.
Add some cool textures to your robot, enable on one of the prims the light feature (Don’t over do this, things might get brighter then 50 RL suns.!)
Adding the script and sounds to the robot.
Select your robot and create a new script in your robot. Rename the script to “Odds awesome kewl robot script made by ferd and free to copy for all.lsl”
Drag the 2 sound files from your inventory to the content tab of the robot. If you want to use other sounds, rename your sounds to ‘electricity’ and ‘sex’.
Make a base station.
This base station is an object the robot returns to after collecting dust. It can be any kind of object, but the root prim has to be named Base Station. Not base station, but Base Station.
For a cleaning robot, a trash can would do the job:-)
Make a work station.
I use transparent prims for this. The Work Stations are objects the robot collects dust, or whatever it collects stuff from. Name some (transparent) objects Work Station. Not work station, but Work Station. (Mind the CAPS!)
Reset the scripts in the robot, and lean back.
Your robot is taking care of business.
OK, I’m not a fan of SL, neither I’m all about OpenSim. I try to get the best of both worlds, I like both worlds, I use them, when I feel the urge to use them. I’m not a big fan of either worlds, both worlds have their pro’s and cons.
So, I don’t have a favorite place to do my stuff in general; I walk a virtual path in virtual worlds and try to get the best of both.
Wright Plaza is a region hosted by the OSgrid guys themselves. It’s mainly a huge mall with lots of freebie shops.
Here is the SLURL: hop://login.osgrid.org/Wright%20Plaza/128/128/22
And a pretty picture:
The building in the picture above is also a place where the developers have a weekly meeting. They talk about bits and bytes, and codes and other geeky nerd stuff that makes me feel quit dumb
You can find a very basic tutorial there on how stuff works, like walking, talking, etc.
But that’s not why I’m blogging about Wright Plaza. Wright Plaza has many freebie shops from many content creators. (including me ) You can ‘buy’ clothing, buildings, textures, furniture, avatars, skins, etc, etc.
It has stuff for everybody, even for old folks like me!
More pretty pictures: