Uberflux.

Last weekend I had some free time and decided to build a simple low lag region.

After a couple of hours stacking prims, I came up with this:

 

Uberflux full region view
Uberflux full region view

Since I’m all about sharing stuff, I quickly saved an oar to share it.
Took some snapshots, and opened this blog…but amygosh, website down.

I uploaded the oar to Mega.co, and shared the link on the Metropolis Google+ group. I got some nice reactions there! Thanks for that.

Fast forward to the present.

I have updated the region a bit, added some rocks, added a full perm vendor with some useful stuff in it.
Re saved the oar and you can download it here:

Some snapshots:

Snapshot_015

 

Snapshot_017

 

Snapshot_014

Snapshot_013

Here is some useful info about the region:
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
➔License:

This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/.

➔Credits:

•Top-10_Radio_Stations_Player.lsl by Ferd Frederix
•Region Light System by Rene Schrama, a minor change by Oddball Otoole.
•Visitor Counter by Warin Cascabel with updates from WhiteStar Magic, Carn Iggle and Slow Putzo.
•Notecard Giverby Encog Dod
•Vendor by Adelle Fitzgerald

➔Region Size: Standard Region 256×256 region
➔Opensim Version: OS 0.7.6 Rel. / Metropolis-Edition [012]Release
➔Prim Count: ≤2000
➔Script Count: ≤30
➔Textures Used: ≤30
➔Sculpts: Yes
➔Meshes: No
➔About land:
Edit terrain: ✘
Fly: ✔
Build: ✘
Object Entry: ✘
Run Scripts: ✘
Safe: ✔
No Pushing: ✔
Parcels: No.
Landing Point is set.
Maturity: General.

Things should be full perm so you can move things around, adjust scripts, etc.

I had a lot of fun building this, I hope you have a lot of fun using this build!

Greetings,
Oddy

Oddy is building a club gear store. Adding the goods.

Hi!

This is a follow-up post on this one.

The building part is done, now the boring stuff begins.

Building is done.
Building is done.

I’m also working on an shop where I am going to ‘sell’ all kinds of buildings I have made in the past. This building will be on sale soon. :)

Now begins the boring part: searching through my inventory for club stuff I have made. Light systems, dance-floors, DJ-booths, etc. When I find stuff, I have to test them, check the permissions, make a picture for the vendor, package it, adjust the vendor config notecard, etc, etc.

Razor-blue vendor picture
Razor-blue vendor picture

A fun way to spend my Sunday. :-)

Oddy.

 

Oddy is building a club gear store. The Next day.

Hello!!

This is a follow up on this post I have written yesterday.

I did some building yesterday evening and this morning.

Entrance
Entrance

This is the entrance of the building. The little gear in front of the building is a teleport pad that I use on Odds Playground. (hypergrid.org:8002:Odds Playground)

You are free to drop by and see what I am building. You can use the teleport pad (Choose: Work in pr. as location) or fly 2000m up)

Lower floor
Lower floor

Starts to look like a building hè? The white pointy thing in the middle of the building is a [MESH] fountain.

Second floor
Second floor

And the building is ready!

Now I am working on the interior, lightning and after that, I’ll start working on the surroundings like trees and plants and stuff.

But for now: Back to building.

Oddy is building a club gear store.

A little history lesson:

Back in the hyping days of Secondlife™, me (Oddy) and a couple of friends started a (very basic) guitar museum on the SL grid. I was active on OSgrid back then, and asked on the OSgrid forum if someone could help me with a script we could use for displaying, and sharing info about guitar players. I got some help from the Opensim community, some opensim folks actually went back to SL to visit the guitar museum!!

We started to grow in land size, guitar player info boards, visitor counts and all of a sudden we had RL guitar players performing on saturday evening/night!
That was awesomely cool! And we had some good guitar players! (Also some really bad ones too, but hey….)

So, we had all these guys and gals playing, so we needed a stage and a lightning system and stuff.
But those scripting guys wanted $$$ for their stuff, and since we used the tips we got to pay the rent (the performers played for tips back then), there was no $$$ left for buying al those cool stages and light-systems and stuff.
I started to google, and then googled some more and found some decent open source scripts for a lightning system. I played with the scripts for a bit, changed them to my likings and created a decent freebie light system. (Club light system tutorial here!)

We made a lot of friends, visited other live gigs, and I have seen some cool builds while visiting those gigs.
I started to build stages for our guitar museum, dj booths (we had a couple of dj’s spinnig some cool tunes every day) and other cool club stuff inspired by what I have seen on other venues. And while I’m writing this, I remember there is an open-source open table script that I want to get working on opensim. <==Useless info!!

The OSgrid Guitar museum
The OSgrid Guitar museum

At some point, having this guitar museum and all the live music and dj sessions became a 24/7 job instead of a fun game to play. That ain’t fun, so we talked about it and we decided it was time to stop with the live gigs.
I liked the idea of this guitar museum, so I started one on OSgrid. Some of you might even visited it back then.
This guitar museum on OSgrid was a big guitar museum with shops around it. (If you are not banned from the OSgrid forum: Pics!)

But then Hiro happened..And exactly one year ago, January 17, 2013 I created Oddball Otoole on Metropolis.

I loaded an old OAR of the OSgrid guitar museum, but soon after that, I decided to rent a region from Metropolis and make a fresh start, with a new guitar museum…

Fast forward to the present time..

I have this region on Metro, Odds Playground. I have my guitar museum on it (work in progress), some shops for my stuff (work in progress) and some shops that other folks use, and I have some shops available at this point, let me know in-world if ya need a little shop for free!

I like building stuff, I like music, I like building music stuff:-)

So I recently started to build a new shop on my region, and a very cool build, with carved ceilings, pillars, a fountain and medieval bricks.
Then I rezzed a club rig I made about 10 months ago, and the shop was way too small..
But I want a decent shop with decent stuff in it, dammit!

So here we go..The birth of a 256×256 big ass club/disco/dj stuff shop…

And it all starts with a prim….

A simple prim, 256 meters wide, 256 meters long and 0.5 meters thick. Stuck at region coordinates 128,128,2000…and a teleport thing to move from the main building down on the region floor to way up (2000 meters) in the sky.

It starts with a prim
It starts with a prim

This is what I have so far..A big prim 2000 meters up in the sky and a teleport thing on it. What to do with that space? I think I’m gonna build a futuristic shop/environment here. Or maybe a huge castle-hall or something.
I’m not sure at this point, it’s late when I’m typing this.

I think I’m going to make a real blog post about this.

blog (a truncation of the expression web log) is a discussion or informational site published on the World Wide Web and consisting of discrete entries (“posts”) typically displayed in reverse chronological order (the most recent post appears first).

This means I’ll add news posts to this post when ever there are things to mention! I file this post under the Odds Builds and Metro Category, and tag it with ‘Building’ and ‘Oddy’ so you can find it quickly!

Enough typing for now, I’m gonna build stuff!!

Oddy

Mini tutorial: How to attach a door (or multiple doors) to your build.

Hello and A Happy New Year!!!

Here is a quick and easy way to build doors that you link to your builds. Some of the features of this system are:

  • Can be used as a Master & Slave combo (double doors)
  • Can be used as a Single Door (using Master door)
  • Can have multiple door sets linked into a build.
  • Can operate so that one door opens/closes all, or each can operate independently.
  • And some more….

Let me start with the credits:

The scripts were made by Whitestar Magic. (Source: http://forums.osgrid.org/viewtopic.php?f=5&t=4511) Seems that WS has stopped being active on opensim communities, and that is a big loss!!
The door texture is from agf81 (http://agf81.deviantart.com/art/Door-Texture-33-294845671). I cut out the door myself. License on the original picture is: CC BY-SA 3.0

The Download Part.
Download the scripts and texture here: 

Door-tutorial
Door-tutorial
door-tutorial.zip
Version: 1.1
24.0 KiB
1014 Downloads
Details...

Unzip this package using 7zip, winzip, winrar, etc. You should see 3 files in this package:

  1. Door-texture.jpg – The door texture.
  2. Master Linkable door script v1.5.lsl – The main door script.  Open this with notepad or even better Notepad++.
  3. Slave Linkable door script v1.5.lsl – Use this script for a ‘slave’ door to make double doors.

So lets get building.
Since the scripts have a lot of info within them, and you should be able to read the most important stuff, I’m going to show you how to make a master/slave combo door and link it to your building.

First thing we need to do is to build 2 doors and texture them.

Rezz a prim on the ground, and copy the parameters from the picture below.

door_tut_1
door_tut_1

Set the Size(Meters) part to:
X=3.0000
Y=3.0000
Z=0.0500

Then (*Important, don’t miss this!*)

Rotation (degrees)
X=90.000. Leave Y and Z to 0.

And finally cut the door in half by setting the ‘Path Cut’ to the following:

Path Cut (begin/end):
B=0.375
E=0.875

The size of the door doesn’t really matter, the rotation and Path Cut are important tho!!

At this time it a plan (maybe not a good plan, but it is a plan!) to add a texture.
Upload the door texture (or use one of your own) and apply it to the door. And things are messed up!

The door opens in a certain way, and the door knob is on the opposite side, and if you look at the back side of the door, everything is the other way around. The texture is tilted 90 degrees and much to big for the door.
Oh noes, the sky is falling down! We gonna die!

Nope!
Use the ‘Select Face’ to make things right.

First select the ‘Select Face’ option in the edit window, and touch the front of your door.

door_tut_3
door_tut_3

Open the “Texture” tab and change the following parameters:

Horizontal scale -2.0000

Rotation degrees 90.000

Horizontal offset -0.5000

Now select the other side of the door and change Horizontal scale from -2.000 to 2.000

This door is almost ready, only thing we have to do is give the door a name and add something in the description field.
Open the “General” tab and give the door a name, like ‘Door’.
Then (This is important in buildings with multiple doors) enter in the description field: DOOR_NUM=-xxxx  where  -xxxx is any 4 digit negative number you choose.

The door is ready to copy.

Make sure you are editing the door. Hold down the SHIFT-key on your keyboard, and drag the door to the right. And you have 2 identical doors. Flip the right door 180 degrees around so you have something like this:

door_tut_4
door_tut_4

Just a couple of more things to do and we are ready to use the doors.
First we have to put the doors together.
Hold down the SHIFT-key again and select the other door too. Both doors should have a yellow line around them at this point.

Select the align tool in the edit window, hold down the SHIFT-key and click on the right red arrow. The doors should snap together.

door_tut_5
door_tut_5

Create a new prim, and turn it into a door post or something. It doesn’t really matter how it looks, it’s just a base prim where we are going to link both doors on. I will use a default prim for this tutorial.

Select the right door and then hold down the SHIFT-key.
Then touch the left door and then the base prim.
Hit CTRL-L on your keyboard to link both doors to the base prim. Both doors should have a blue line around them, the base prim a yellow line.

door_tut_6

 

Finally, Scripting!
The final steps are 2 easy ones: we are going to add 2 scripts and we are ready to open the doors.

Edit the door, select ‘Edit Linked’ and touch the right door.
Open the “Content” tab and create a new script.
Name this script: Slave Linkable door script v1.5
Open the ‘Slave Linkable door script v1.5.lsl’ you have downloaded earlier with notepad and copy the script in to the new script.
Save the script in your door.

Do the same for the other door but this time use the ‘Master Linkable door script v1.5.lsl’.

Done!

Have fun opening doors!

Oddy

Places to visit: Odds Playground.

Hi all!

So I happen to be the owner of Odds Playground on Metropolis. And happy to be that actually. I rent this region from the metro guys so I have no worries about updates, backups, etc. Support from metro is very good, the admins are helpful, nice to talk too, and the price is decent.
The grid is cool too. Lots of nice places to visit, party here, party there, live gigs, art, games, gesture-spam, and more of that stuff. They even have an active google+ account

. Snapshot_013   Continue reading Places to visit: Odds Playground.

YAY!!! Found a lost OAR!

I’m a happy Odd!

I just found a very old (2010-ish) oar of an old region I had on OSgrid. At some point I managed to loose the region. (Self-High5)
And I actually loved that region. I consider it as one of my coolest builds evah!

Here is a little Youtube vid I made back then, (Very low quality!!)

I am not sure what I am going to do with this region,  but I know one thing: I’m gonna do some more building!
Maybe I am gonna turn it in a freebie region or something.

Some (current) snapshots:

Snapshot_005 Snapshot_004 Snapshot_003 Snapshot_001

Tutorial: How to make a scripted mesh female tanktop with a HUD.

Hi folks!

No “mini-tutorial” this time, but a rather lengthy one. So get comfy, shut down your mobile, set your avie in “busy” state, grab something to drink and enjoy this tutorial!
(read more below the line!)

Continue reading Tutorial: How to make a scripted mesh female tanktop with a HUD.

Mesh Tanktop Tutorial
Mesh Tanktop Tutorial
Mesh_tanktop_tutorial.zip
Version: 1.0
1.6 MiB
1246 Downloads
Details...

Mini Tutorial: Build a Club Lighting System

Here’s a little tutorial for ya! Lets build a club lighting system with a menu so you can change color, intensity, radius, falloff, glow, transparency, etc, etc, with just a few open source scripts.

Let’s start with a cup of coffee, and putting on some nice music….:-)

Preparing stuff:

1. Download the next zip file.

Continue reading Mini Tutorial: Build a Club Lighting System

Mini Tutorial: How to build a walking talking stickman

By popular demand: How to build a walking talking Stickman!!

Pic by Garry Beaumont
Pic by Garry Beaumont

I had a Walking Talking Stickman walking and talking on a place in SL. I loved the guy, I LOL’d every time I saw the little guy walking around and telling how bad his life was.
I was talking to a friend who had a stickman for him self the other day, and we decided that it would be fun to have one on OSgrid.

Continue reading Mini Tutorial: How to build a walking talking stickman